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Zelda: Revolution, please.

The DS barely seems to be out of my hands recently. As well as negotiating the annual Acorn Festival in Animal Crossing: Wild World, I’m currently six or seven hearts into my US copy of Legend of Zelda: The Phantom Hourglass.

So far, Link’s DS debut has inspired mixed feelings in me. Technically speaking, it’s quite superbly executed, though did anybody really expect anything less? The implementation of stylus-only controls works surprisingly well - I was used to not being able to use the D-pad after half an hour of play - the map feature works a treat (the game allows you to draw willy-nilly on your various maps and sea-charts, meaning these quickly become covered with reminders and other scribblings), and the use of the stylus in some of the game’s puzzles is pretty cunning, even ingenious on occasions.

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But then the game also calls to mind many of the criticisms that have been levelled at Zelda down the years. The bosses - and I cannot stress this enough - are pitifully easy and devoid of imagination, and if you thought this would be the Zelda that dares to deviate from the series’ usual formula (fire dungeon, ice dungeon, water dungeon, wind dungeon, collect items in threes), then think again.

There are obviously two schools of thought on Zelda, and the direction in which the series is heading. Many fans seem to be content with each new Zelda game reusing the same dungeon-crawling gameplay, the same items, a largely similar cast of enemies, and bosses with the same old attack patterns.

But I like to think that there’s an increasingly large group of gamers who are becoming a little disillusioned with Zelda titles, and I now consider myself a member of that camp.

It’s almost as if Nintendo is afraid of changing this franchise, afraid of alienating the fans that unquestioningly fork out for each game, because aside from Majora’s Mask, no Zelda game in the last ten years has done things radically differently (and I’m talking gameplay, world design, weapons, items and mechanics here, so please don’t throw Wind Waker at me). In a way, this rant is one Zelda game too late - Twilight Princess was a hugely formulaic entry in the series - but still, Phantom Hourglass is also a culprit.

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Which is strange, because let’s not forget that Nintendo is the same company that has been bold enough to risk a great many things on hardware as unconventional as the Wii and DS.

I’ll probably finish the game, but I now believe more strongly than ever that Zelda needs a creative kick up the backside.

It’s Halo

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It’s on the DS. And it will NEVER be released.

There are no more words for this.

Read all about it here.

Radiohead: pay what you want for our album

I never intended my little corner of the internet to be specifically about gaming - if anything, it’s just here for me to sharpen up my writin’ skillz - so now for Something Completely Different.

Those who know me best will know that I’m a big Radiohead, uh, head. As in, OK Computer is my favourite record of all time. So naturally, the news today that the band are releasing their first album in five years has made me all fuzzy inside. You, for all I know, may not give a flying, flaming giraffe. Fair enough.

However, even non-Radiohead fans must be slightly intrigued by how they’re selling their next record, titled In Rainbows. In a nutshell, they’re letting fans pay what they want to pay for it. ‘Tis true! It’s up on the record’s official website as I type. Basically, you can order either a (very tempting) package of the album, artbook and other fluff for £40 ($100 AUD), or you can buy the download rights for absolutely nothing. Once again, that’s: Nothing. Nowt. Nada. Nil. Or you can buy it for a cent. Whatever you want.

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Now, this approach really interests me. I know that [lead singer] Thom Yorke has spoken out in favour of downloading music for free in the past, and I presume the chaps in Radiohead probably have deep enough pockets to pull off something like this, but will we see other artists follow suit? And is this just an attempt to grab publicity, part of a deeper statement being made by the band, or just a thank you to the fans?

Either way, I gave them a tenner ($25 AUD) for the privilege to download it. I figure they’ve helped me through enough long train rides over the last decade to warrant at least that.

Atari 2600 = teh old

As you may have seen elsewhere, the Atari 2600 turns 30 this month (yes, there is a console that’s actually older than me), and boy, does that bring the memories flooding back for yours truly.

Atari’s woodgrain-panelled slab of a games machine was my first ever console, and I can still just about recall Christmas Day ‘87, which I spent clad in Thundercats pyjamas, wrestling with those brilliantly robust paddles and joysticks, through games like Combat and Adventure (curse you, Rhindle!). *Sniff*

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Oo-er.

My US import copy of Zelda: Phantom Hourglass had just plopped onto my doormat this morning, when it hit me: it has started. Yup, the Christmas avalanche of indispensable software has been triggered, and I am officially frightened.

For almost certainly the first time in 2007, I have two nigh-on essential titles - Halo 3, and now Link’s latest - to be getting on with simultaneously. Combine this with my recent rediscovery of Animal Crossing: Wild World, and the imminent appearance of goodness-knows-how-many great games in the coming weeks, and my loved ones may as well daub a big, red cross over any Chrissy time they had planned between now and next year.

Still, Zelda! \o/

Any other Zelda importers out there, let me know what you think so far.

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Halo 3 TV Spots.

Yes, I realise I’m extremely late in pointing these out, but for the microscopic percentage of you who still haven’t seen the TV spots currently running for Halo 3, get over to GameTrailers.com to check them out here, here and here.

There’s been a lot of comparisons made over the past week between these and the now-famous Gears of War ad, which played out to Tears for Fears’ Mad World. Can’t say I was ever a fan of the Gears commercial, but these Halo 3 ones… they’re so damn… poignant. I can’t be the only one who finds the “Museum of Humanity” a slightly unsettling thought.

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Oh dear.

Oh dear. Word on the E3 grapevine is that Sega representatives have admitted that the company originally planned to unveil two “pretty massive” titles in Santa Monica, only to change its mind during the build-up to the event, due to doubts over the smaller scale of min-E3. Now, those “pretty massive” announcements have been postponed for Leipzig’s Games Convention, which is due to take place from 23 - 26 August - not exactly a vote of confidence in the remodelled E3.

It also reveals a harsh truth: just as E3 this year was downscaled, so were the announcements. Last year, the Wii Zapper would have been a footnote in Nintendo’s press conference. This year, along with Wii Fit, it was basically the centrepiece. If what Sega’s reps have said is true (and several journalists have reported that the comments were made on separate occasions), it could well be that publishers never really had a great deal of faith in the new E3.

Sweaty people.

As the sun sets on this year’s E3, there’s doubtlessly going to be many reflections on just how this shrunken-down version of gaming’s biggest show measured up to its ancestors. The regular reader(s?) of my quaint little E3 blog will know that this has been my first E3 - last year, PALGN sent intrepid duo Jim and Lahiru - so I’m ill-equipped to comment.

But of the fellow journalists I’ve spoken to during this event (plenty of chattering goes on during the shuttle rides between venues), opinion seems split. About half said they were willing to put up with everything being so spread out, if it meant they didn’t have to fight with hundreds of other sweaty people, simply to try out a game for five minutes.

The other half claimed to miss having everything under one roof (an aside: I’ve been informed that at the Konami press conference, Kojima also said he missed the “spectacle” of E3 as it was, but then he probably wasn’t forced to queue with us rank-and-file proles), criticised this new event for poor organisation, and generally curse the very day Daddy E3 became E3 Junior.

For what’s it worth though, the longest I queued for in the last three days was at a taxi rank. If I had experienced E3 as it once was, I fancy I’d have preferred this year’s event.

Queuing

Give me the meat.

Listen, I don’t want to give the impression that I’m in this writing lark for all the wrong reasons, but it has to be said: as a man who loves his food (and sadly, it’s finally beginning to show as I roll - quite literally - into my late-20s), the companies at E3 have kept us writers remarkably well-fed and watered. So far, I’ve experienced four different free buffets, each courtesy of a different company, and all in the name of buttering up us journos. Hurray!

But (and I’m confident - no, certain - that this question keeps you up at night), who’s served the best free grub? Well, that’s a tricky one. The worst buffet is a rather easier question to answer - the wooden spoon goes to Nintendo, for its frankly rubbish pre-conference buffet yesterday. Ninty’s efforts can be summed up in three words: pastry, pastry, and pastry. There’s no variety, see. There’s plenty of stodgy savoury there, but what about the sweet stuff? The fruit? I dunno, just an apple? How about meat? Where’s the meat? GIVE ME THE MEAT, NINTENDO.

Some way ahead of Nintendo, yet still in third place, is Ubisoft, which stood by its roots and proffered a typically continental spread, consisting of fruit, cheese, and croissants. This leaves [E3 organisers] the ESA and Sony, and although I said above that choosing the best buffet was tricky… I lied. It’s Sony, and by an absolute mile. That’s not to discredit the ESA’s efforts - halfway through their buffet at the Welcome Reception, I found myself stalking the sushi tray and scoffing gateau like it was going out of fashion.

But the several square kilometres of free cuisine supplied by Sony just couldn’t be ignored in the end. The sheer range reigned supreme over the efforts of other companies. Every foodstuff you could wish for - from hotdogs to Vol au vents to breaded shrimp to fresh yoghurt to chocolate mousse to hamburgers to freshly chopped fruit to quiche slices and much, much more - was available at the buffet that both preceded and followed Sony’s press conference on Wednesday. The two huge, well-stocked bars serving every beverage known to man was the icing on the gastronomic extravaganza.

There’s still a day to go of course, so Sony may find its laurels nabbed yet, but it would take some feast, my friends.

[Below left: Nintendo’s RUBBISH offerings; would you like some pastry with your pastry, sir? Below centre: The ESA’s buffet. Below right: Sony steals the WHOLE OF E3 with an AMAZING SPREAD.]

Nintendo’s rubbish offerings. ESA’s pretty good buffet Sony’s brilliant buffet.

Dagnabbit.

When it comes to personal min-E3 highlights to date, it’s about a twenty-seven way tie for me, though Assassin’s Creed (we’ll have a hands-on article up soon) and Super Mario Galaxy have really left an impression.

And dagnabbit, how sweet does echochrome (below) look? The moment Sony’s presser had finished, I was in the Sony arcade next door like a shot, looking for it. Alas, it’s nowhere to be seen in Santa Monica, in either playable or demo form. But make sure you hit GameTrailers.com for the gameplay montage shown at Sony’s conference - it’s well worth it. Escher-tastic, even.

What about yourselves? Any favourite moments you’d care to share? Or has the entire enterprise left you crushed with disappointment (as seems to be the case amongst some journos here)?

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