Quick Capsule Reviews

Through no fault of my own, I often don’t get to review the titles I want, or feel I am most suited to review at PALGN. That doesn’t mean I don’t play the titles - I am a big believer that writers should be gamers first, writers second - what use are we if we don’t have a burning passion for our medium? Now I’m not going to write long winded rants of what was good and bad about these games - just a single line (or in some cases, word) impression of the stuff I’ve been playing.

The Simpsons Game (X360) - Game mechanics are just as tired and boring as the last 10 seasons of the show, so avoid it.

Call of Duty 4: Modern Warfare (X360) - Latest entry in the “Fucking kill shit” genre; more of the same but presented in a fresh manner that makes you forget about such accusations.

Mass Effect (X360) - Behind a long winded introduction lies one of the more interesting RPG experiences of the last 5 years - essential.

Naruto: Rise of a Ninja (X360) - Short, glorified collect-em-up hidden behind some lovely cel-shaded and a simple-yet-repetitive fighting game.

Half-Life 2: The Orange Box (X360) - Awesome game, but the port is questionable when you consider my 3 year old PC ran the game faster with the same level of detail.

Tiger Woods PGA Tour 2008 (Wii) - If Tiger had to use a Wii remote to play in the next PGA tournament, he’d set an all-time record for worst score.

Ratchet & Clank: Tools of Destruction (PS3) - Solid but not a patch on the first 3. Animation sucks compared to the originals - makes you think Naughty Dog’s awesome PS2 engine carried their sorry asses.

Contra 4 (NDS) - Manliest game of all time, and you’re guaranteed to suck at it for the first 4 hours.

Castlevania X Chronicles (PSP) - At least the soundtrack is still good. Only worth it for the original version of Rondo.

Alien vs. Predator: Reqiuem (PSP) - Ass with a capital A.

WWE Raw Survivor Series - Melbourne

As mentioned in the last post, I was asked to attend last weekend’s Raw house show at Rod Laver Arena. Having never actually been to a live sporting event in my life, I took the opportunity in a heartbeat. It was a capacity crowd, apparently a record with 15,560 fans turning out to see some of Raw’s biggest superstars in action. The event did get under way a little late, but as previously mentioned, some of the backstage planning stuff was a little haphazard. Running long in the interviews meant I missed out on the opportunity to meet some of the superstars and get stuff signed, but eh, I’ll live.

First match was William Regal vs. Cory Rhodes. Despite being the opening match, it was quite a bit better than some that followed. Rhodes was the quick and agile compared to the older Regal, but also had the crowd behind him. There were some amusing moments to the match, particularly when the crowd began to accuse Regal of being a wanker, to which he replied “I can’t possibly be a wanker - I’m not Australian”, which garnered him a lot of heat. Rhodes won the match via pinfall after a DDT.

Next match was Brian Kendrick vs. Snitzky, which was a pretty terrible mismatch. Snitzky won by a pump handle slam followed by a pinfall.

An angle followed with Jillian Hall coming to the ring to sing some Kylie Minogue tracks before being insulted by Santino Marella, who also treated the crowd to his own terrible brand of singing before Jim “Hacksaw” Duggan came to the ring to clean house. Hacksaw proved to be a crowd favourite with his constant calls of “Hi-O!”, waving of the Australian flag, and calls to the crowd for the typical “Aussie! Aussie! Aussie! Oi! Oi! Oi!”. Match did go on a bit long, but Hacksaw was victorious in the end.

A triple threat tag team championship match followed with Shelton Benjamin and Charlie Haas (aka the Greatest Tag Team in the World) vs. The Highlanders vs. Trevor Murdoch and Lance Cade. I’d always thought that triple threat tag team matches involved three teams with one competitor from each side in the ring at a time, but this followed the rule of being able to tag in a member from any team. The crowd seemed to favour Benjamin and Haas, but personally I felt that the Highlanders were the highlight of the match with some flashy high risk moves, and the occasional dirty tactic of lifting their kilts up in the face of the opposition. Cade and Murdoch took the match as predicted, retaining the titles.

Kennedy vs. Hardcore Holly was the next match. Kennedy was initially loved by the crowd, but they quickly turned on him after his dismay at Rod Laver Arena’s lack of ceiling microphone, and his claim that the Sydney crowd was far better. The match did run on a little long (the folks beside me started yelling “Boring” during the match), but it was a pretty classic display from two talented and rather blond superstars. Kennedy took the match after some dirty tactics.

The second to last match was a 2 out of 3 falls match for the Women’s Championship between crowd favourite Mickie James and Beth Phoenix, the current champion. Phoenix was arguably the more physically dominant of the two, while James had some rather impressive agility, and pulled off some impressive high risk manouevers. Phoenix got the first fall, but James came back for the second, only to be powered out of the third by a particularly powerful neckbreaker.

The final match of the night was a tag team match with Triple H and Jeff Hardy vs. Randy Orton and Umaga. The first three got the biggest cheers of the night, particularly Triple H, who’s introduction must have lasted some five minutes with non-stop cheering. Could have sworn the bugger was staring me down at one point of his crowd appeal (I wasn’t cheering because I’m lazy). Orton was hesistant to take on Triple H, obviously stemming back to the days of Evolution, tagging in Umaga whenever Helmsley was in the ring. Jeff Hardy was arguably the most impressive part of the match with his high flying moves, but also took the biggest beating at the hands of Umaga and Orton. Orton eventually got beaten down by Triple H, who pinned Orton after a Pedigree.

It was a reasonably good show on the whole - I personally would have liked to have seen a few better singles matches in the mix, particularly with a little more of Raw’s midcard performers. One must have great respect for the wrestlers however, who had performed three consecutive nights, and were arguably stuffed by the end of the night.

Interview with WWE’s Murdoch and Cade

This weekend just passed, I had been sent to the Raw Survivor Series at Rod Laver Arena by PALGN. Before the actual event, a couple of media folks had the opportunity to interview a few of the wrestlers. Unfortunately due to time constraints and a few other issues, we didn’t get to spend very much time with the wrestlers (less than three minutes), and thus the interview I had can’t be used on PALGN.

Matt Keller: I’m here with Trevor Murdoch and Lance Cade from the WWE. Is this your first trip to Australia?

Trevor Murdoch/Lance Cade: Second

MK: How do you like the country?

TM/LC: Everything’s awesome – the food; we can eat all of it; we can understand everyone who’s talking to us, and the weather’s just awesome. It’s really fantastic

MK: Bit unpredictable [in Melbourne], though. Have you played the new Smackdown vs. Raw game?

TM/LC: We’ve played the 07 [game], haven’t played the 08.

MK: So are you big fans of the games?

TM/LC: Yeah, it’s good to be able to get in there into the ring and beat people up we don’t normally get a chance to.

MK: How did you get started in wrestling?

TM/LC: Always wanted to be a wrestler my whole life, and two weeks after I graduated high school – well, just before I finished high school Shawn Michaels opened his wrestling camp, and I was able to get in there two weeks after I finished high school, I was in the first full time class.

MK: Who were your pro wrestling heroes?

TM/LC: Well, there were a lot. Of course, Hulk Hogan revolutionized the entire wrestling industry. Ric Flair was the first bad guy I remember liking, and of course there’s Shawn[Michaels] – it’s just coincidence that he ended up training me, he was just phenomenal in the ring, he could do anything, he broke the barriers as far as you didn’t have to be 300lbs and 6’8” to be in the business.

MK: You’re the current tag team champions – if there was any tag team past or present you could take on, who would it be?

TM/LC: That’s a long list. Rock ‘n’ Rollers, we’d take on Shawn [Michaels] and Marty [Janetty], Tully [Blanchard] and Arn [Anderson], Hawk and Animal. There’s just so many different varieties of tag teams out there that we’d love to just test our skills against. There’s hundreds.

MK: One last question – what’s your prediction for tonight’s match?

TM/LC: Cade and Murdoch, victorious like always.

Thanks to Drew and Paul at THQ for their work in organising this opportunity.

Heroes Season 2 sucks

Tim Kring admitted it

You shouldn’t take five episodes to get moving.

Oh EA…

News came through that EA is shutting down their Chicago studio as a part of cost cutting measures. One particular thing I noticed in this story is that they claimed the Chicago studio wouldn’t be profitable until 2011. This just strikes me as really odd - there must have been some creative accounting going on, because Fight Night has been a successful franchise for EA, with every iteration selling more than a million copies - particularly Fight Night 3, which was one of the first games that actually looked “next-gen”.

One can assume that the company’s troubles and thus cost cutting stems from the purchase of Bioware/Pandemic - why is nobody picking up on the dodginess of this transaction? Riccitiello has a material interest in Elevation Partners, the venture capital firm who owns Bioware/Pandemic, and is also the CEO of EA - he stands to make a substantial amount of money when the deal goes through. Elevation paid somewhere in the area of $300M for the two studios, neither of which has released a product in the last year - is this to suggest that the buzz of Mass Effect has made the company worth 2.5x more? Laughable.

I’m glad that the Fight Night franchise will continue - 3 looked the part, but the animation was off, and the career mode needs to be redone. What will become of Chicago’s other projects? Marvel Fighter supposedly looked terrible. Def Jam: Icon bombed. Feel sorry for the 150 folks who lost their jobs - there’s not a whole lot of development opportunities in Chicago - only Midway pops to mind.

Ah, blogging again

Haven’t been using this blog at all since returning to writing proper Easy Modes, albeit on a monthly basis, rather than the preferred fortnightly format. I do intend to use it a bit more, but for more official PALGN business - I have my own industry commentary blog on the way for 2008 at www.frothingdemand.com so look out for it.

Nintendo Australia announced this morning that they’re pretty much delaying every title from their Wii lineup that isn’t Super Mario Galaxy - way to go guys, you’ve totally vindicated my purchase of a US Wii console. Well, that and the fact that Super Mario Galaxy will cost me only $50 thanks to the state of the US dollar, compared to $99.95 on shelves in Australia.

Ubisoft is trumpeting that they’ve got Kristen Bell in for Assassin’s Creed - another pretty face that’ll add nothing to the game, much like producer Jade Raymond. Anyone remember her last project? I do - it was The Sims Online, an admitted failure by EA that’s gotten totally out of hand, to the point of in game prostitution, money laundering and so on. Not to mention that they completely lost the elements that attracted the majority of The Sims audience to the game in the first place. I don’t really have anything against Kristen Bell at this point, Veronica Mars was sent to die by Channel 10, so I haven’t really seen it, though I do not like her character in Heroes thus far.

Busy week ahead, with at least 7 reviews in the pipeline, Game1 during the day on Saturday, and the WWE event at Rod Laver on Saturday night, and podcast recording on Sunday. You’ll be able to read my full impressions of the WWE event here on Monday.

Quick Impressions

Gears of War has begun to grow on me a bit.  I think that a bit of it’s praise can be drawn from the fact that it’s actually a pretty lousy fourth quarter, and the game has little else to compete against, and therefore is somehow good.  This week, I managed to pass the 10,000 mark with Xbox 360 Achievements…go me.  My Wii is still delayed, and I may just cancel it if the guy can’t get me a system today, purchase Zelda on the GameCube and get a Wii when Metroid comes out.  Anyway, I’ve got a few quick impressions from what I’ve been playing this weekend.

Viva Pinata

I have what I like to call a free pass system, in that I will play any game released by that company, unless that company starts releasing some real dogs.  The only two companies still holding my free passes are Rare and Nintendo, and believe me, after Kameo and Perfect Dark Zero, Rare is on thin ice.  They seem to have done a lot better with their third Xbox 360 title, obviously the first one to be actually developed for the system and not ported up with fancy effects and filters thrown in.  That said, Viva Pinata looks to be a very time consuming game that should please the Harvest Moon type crowd (not the Animal Crossing crowd as many thought, it’s barely anything like it).

Superman Returns

Superman Returns is a funny game.  It’s been getting fairly lousy scores across the board, yet I had a lot of fun with it.  That said, those lousy scores given by IGN and such would be about the same it’d score on my scale, but you have to keep in mind that they overrate every title they review and therefore should not be trusted.  Superman Returns shares a lot in common with 2003’s Spider-Man 2 - a large open city, a super hero, very little if any mission variety, only about 8 hours worth of content and the same tedious experience system.  It’s fun while you’re playing it, but when you stop to think about it, it’s not really that great, and they could easily have done better.  Perhaps the worst thing about the game is that EA didn’t shell out to get the Superman theme music - absolutely criminal, especially when they got the lame ass actors from the movie to do the voice work.  Sigh.

Weekly Roundup

Haven’t had a whole lot of time this week, most of my time has been spent with DVDs, but I did find a little time for gaming.  Also a bit bitter that my Wii has been delayed (and the deal may have fallen through, which is gonna cost me dearly when I give in to importing from Play Asia, or may possibly just get the GC version of Zelda and let the Wii wait.) I’ll just keep it simple and quick.

Gears of War

Sorry guys, I’m just not feeling it.  Put about 4-5 hours into the game yesterday over both single and multi, and while I can see the potential for fun here, I’m just not having that good a time.  Multiplayer certainly has a good framework in place, but I think the value of the experience is highly dependent on who you’re playing with.  Single player? Well, it’s polished, but the whole concept is just ‘meh’ - Aliens was 20(!) years ago guys.

Verdict: Jury is still out, but cautiously optimistic.

Grand Theft Auto: Vice City Stories

Funnily enough, despite owning a PSP for over 14 months, this is the first game I’ve paid for myself. Everything else was a gift or a review copy - and there was just nothing I considered to be worth owning outside of what I’d been provided with.  That said, I’m enjoying my return to Vice City so far (about an hour in). Story is already forgettable - Vic is a total stiff, but the soundtrack is awesome and the gameplay seems solid, so I’m happy. Bit bitter about paying $70 for a handheld game.

Verdict: Good times to be had, more worthwhile at a cheaper price.

Yakuza

Shenmue it is not. Combat is pretty bloody straightforward, and not to mention easier. Far too linear. Dub has killed any meaning the story would have had…not that the story is all that great. Really disappointing considering Nagoshi’s track record and the game’s budget (most of which probably went to the JP voice actors).

Verdict: Playable, just not that good.

So it’s come to this…

So I’ve been inactive on the site for a little while as many of you would have noticed. Well, that’s because I’ve actually stood down from my position as Deputy Editor at PALGN. I didn’t feel that there was any need to make a whole bunch of hooplah about it, but nevertheless, it was on the cards for quite some time. Juggling a full time job and many of the responsibilities associated with the editorial side of the site was becoming too hard, and something had to give (and my job gives me money so it won).

My will to write is still there, but it has to evolve to suit the way my life has changed, and what better way to do that than a blog. Pure editorial freedom, no guidelines, no other writers to screw up my scoring consistency, no whinging publishers…*drool*

I do have big plans for the way I wish to evolve my own writing style, so this is just the first step. I decided to name the blog after the long running column I wrote on the site, given its already blog-like nature. So expect to see no holds barred commentary, hatred and all of that other crap I used to cram into a fortnightly bit, along with a few new things.